

However, waiting too long will give them access to an ultimate attack that self-destructs and guarantees damage on all of your units. Lucky for you they also damage themselves when they attack, so their time is limited even if you choose not to focus them down. One of the most unique units in the game, War Golems perfectly compliment the Imperium's zoning strategy by moving very, very slowly but dealing heavy damage when they catch your units.

They can launch their projectiles through the primary enemy and all the way across the rest of the map, dealing secondary damage to anyone caught in their path. Make sure you take them out before they get access to their ultimate, which will absolutely nuke half the map.Ĭountering these unique DPS units will require you to not only spread out your units, but also avoid creating straight lines.
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Getting caught in the centre of their blasts will deal full damage, and targets outside the main tile will take reduced damage. These guys are pseudo-artillery units that bombard you from across the map. Their damage is tuned to accommodate for this, but misplaying too often will certainly spell doom for your units. The Imperium units excel at dealing damage to multiple targets at once, meaning the best way to fight them is to keep your units spread out and go for high-payoff directional damage attacks. We've tried to give each faction featured in Subverse their own identity, like with the Fuccbotts and their self-destruction, the Kloi with their backstabbing, and now the Imperium has something you haven't faced thus far – strong AOE tactics and zoning. We hope you're ready, because they will definitely challenge your unit positioning. That's right – you'll finally be throwing down with the intergalactic government's forces in the next update. You will also be introduced to a new faction that has never been seen before, even in the closed beta – THE IMPERIUM. We'll be providing a thorough overview of the mechanics in a later post, but we welcome you to enjoy this teaser now.


Taron's content block has several new and exciting features, but the one we're most excited about is a closely guarded secret since the start of development – the DEVA system!ĭEVA transforms your waifus into all-new sinfully sexy and monstrous incarnations of their original designs, giving them access to powerful abilities that will rain only the sexiest and most terrifying of tentacled destruction down upon your enemies. Fixed several warnings throughout the project that can potentially cause some noticeable slow down on some machines when loading areas for the first time.For this dev diary we wanted to talk about some features of the next block of content.Īs previously announced, this block will be the debut of Taron! Here are some spicy preview pics to introduce Taron.Added missing Act 3 Transition cinematic.Fixed issue where there was an unlit active tile on one of the desert maps in Grid Combat.Status effects are no longer applied before damage is dealt, this was causing preview damage issues with Ela.Ela’s Explosive Arrow and Killi’s Vanneran Rage now properly hit barrels.Fixed an issue where on turn passives and status effects would activate again when using wait.Initial pop-in may be seen but should not hang with low textures. Fixed issue where changing outfits on PANDORA character selection screen caused low res textures to be displayed on selected outfit until user clicked the Launch Pandora button.Fixed issue where EMP would not fire on Dallick’s mission if his station was not in view for a period of time.The UI for this tool-tip was also updated. Fixed issue with hovering tool-tip text getting covered by the Subverse cursor.Fixed an issue where some trophies didn’t have descriptions.Fixed inconsistencies on PANDORA cards where the border color did not match the tag Premium/Space whale and vice versa.Fixed an issue when item names were too long in the inventory.Fixed an issue causing a small gap to appear below and to the sides of the new Grid Combat UI.
